Overload List

  NameDescription
Add(Scene)
Adds a scene to this scene.
Add(Scene..::.SceneText)
Adds object(s) to the scene.
Add(Arc, Scene..::.Layer)
Adds object(s) to the scene.
Add(Circle, Scene..::.Layer)
Adds object(s) to the scene.
Add(Edge, Scene..::.Layer)
Adds object(s) to the scene.
Add(Ellipse, Scene..::.Layer)
Adds object(s) to the scene.
Add(Point, Scene..::.Layer)
Adds object(s) to the scene.
Add(PointSet, Scene..::.Layer)
Adds object(s) to the scene.
Add(Triangle, Scene..::.Layer)
Adds object(s) to the scene.
Add(List<(Of <(Arc>)>), Scene..::.Layer)
Adds object(s) to the scene.
Add(List<(Of <(Circle>)>), Scene..::.Layer)
Adds object(s) to the scene.
Add(List<(Of <(Edge>)>), Scene..::.Layer)
Adds object(s) to the scene.
Add(List<(Of <(Ellipse>)>), Scene..::.Layer)
Adds object(s) to the scene.
Add(List<(Of <(Triangle>)>), Scene..::.Layer)
Adds object(s) to the scene.
Add(Arc, Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(Circle, Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(Edge, Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(Ellipse, Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(Plane, Scene..::.Layer, Double)
Adds object(s) to the scene.
Add(Point, Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(PointSet, Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(Triangle, Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(List<(Of <(Arc>)>), Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(List<(Of <(Circle>)>), Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(List<(Of <(Edge>)>), Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(List<(Of <(Ellipse>)>), Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(List<(Of <(Plane>)>), Scene..::.Layer, Double)
Adds object(s) to the scene.
Add(List<(Of <(Triangle>)>), Scene..::.Layer, Byte)
Adds object(s) to the scene.
Add(Line, Scene..::.Layer, Double, Double)
Adds object(s) to the scene.
Add(Plane, Scene..::.Layer, Double, Byte)
Adds object(s) to the scene.
Add(List<(Of <(Line>)>), Scene..::.Layer, Double, Double)
Adds object(s) to the scene.
Add(List<(Of <(Plane>)>), Scene..::.Layer, Double, Byte)
Adds object(s) to the scene.
Add(Line, Scene..::.Layer, Double, Double, Byte)
Adds object(s) to the scene.
Add(List<(Of <(Line>)>), Scene..::.Layer, Double, Double, Byte)
Adds object(s) to the scene.

See Also