V# - the vector geometry namespace enables you to solve most 2d and 3d descriptive geometry tasks with a few lines of code.
It supports the planar objects point, edge, line, plane, triangle, circle, ellipse and arc.
It's easy! Once instantiated, you may rotate, move, mirror, project, scale or transform the coordinates of an object.
Interact objects by computing intersections, distances or perpendiculars between them.
Access a multitude of interesting properties like special circles and points of a triangle.
All in all, you will find more than 1000 methods and properties.
It's fast! This library provides highly efficient algorithms suitable for large-scale applications.
It's graphic!V# comprises a powerful tool to output all objects in an AC1009-dxf™ format compatible file.
This format is probably one of the most widely supported vector formats and can be read by most professional CAD systems like Autodesk™ AutoCAD™ (release 12 or higher). There are many freely available viewers like Autodesk™ TrueView™.
Use this tool to quickly visualize your computations or even to create complex drawings!
Plus! Benefit from the fast matrix, vector or solver classes in your own computations. There is more to discover! Learn more about all types exposed by V# in this documentation.
Classes
Class | Description | |
---|---|---|
Arc | A 3d circular arc. | |
Circle | A 3d circle. | |
CompareEndpoint | Compare end points. | |
CompareStartEndPoints | Compare start points, then end points. | |
CompareStartpoint | Compare start points. | |
CoordinateSystem | A 3d Cartesian coordinate system. | |
CoordinateTransformator | Provides high performance coordinate transformation. | |
Edge | A 3d edge. | |
Ellipse | A 3d ellipse. | |
EllipticalCone | A 3d elliptical cone. | |
KernelTimeGauge | A high-resolution time gauge to measure the kernel time. | |
Line | A 3d line. | |
LineSearch | Performs a line search. | |
Matrix3d | A 3d ([3x3]) - matrix. | |
Matrix4d | A 4d ([4x4]) - matrix. | |
Plane | A 3d plane. | |
Point | A 3d point. | |
PointSet | High performance methods for large point sets. | |
RandomGenerator | A random number generator. | |
Scene | An object container for AC1009-format dxf™-compatible file output. | |
Scene..::.Layer | A layer. | |
Scene..::.SceneText | A text with additional information. | |
Solver | A linear 3x3 system solver. | |
Triangle | A 3d triangle. | |
Triangle..::.CompareArea |
Area compare.
| |
Triangle..::.CompareCenterZ |
Center Z compare.
| |
Triangle..::.CompareMaxX |
Max Z compare.
| |
Triangle..::.CompareMaxY |
Max Z compare.
| |
Triangle..::.CompareMaxZ |
Max Z compare.
| |
Triangle..::.CompareMinimumAngle |
Minimum angle compare.
| |
Triangle..::.CompareMinX |
Max Z compare.
| |
Triangle..::.CompareMinY |
Max Z compare.
| |
Triangle..::.CompareMinZ |
Max Z compare.
| |
Vector3d | A 3d vector. |
Structures
Structure | Description | |
---|---|---|
Global | Global variable settings affecting robustness and precision - READ!. |
Delegates
Delegate | Description | |
---|---|---|
LineSearch..::.ObjectiveFunction | Declares an objective function y = f(x) |
Enumerations
Enumeration | Description | |
---|---|---|
Edge..::.EdgeStatus | The status of the edge. | |
PointSet..::.SortOrder | The sort order of coordinates for a lexicographical point sort. | |
Scene..::.Layer..::.DxfLineType | The line types available. | |
Scene..::.SceneText..::.HorizontalJustification | The horizontal alignment of the text. | |
Scene..::.SceneText..::.VerticalJustification | The vertical alignment of the text. | |
Triangle..::.SliceMethod | Determines which side to keep after slicing a triangle. | |
Triangle..::.SortOrder | The sort order of coordinates for a lexicographical point sort. |