Adds object(s) to the scene.
Namespace:
ceometric.VectorGeometryAssembly: ceometric.VectorGeometry (in ceometric.VectorGeometry.dll) Version: 1.8.0.0 (1.8.0.0)
Syntax
C# |
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public void Add( Line line, Scene..::.Layer layer, double startFactor, double endFactor, byte color ) |
Visual Basic (Declaration) |
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Public Sub Add ( _ line As Line, _ layer As Scene..::.Layer, _ startFactor As Double, _ endFactor As Double, _ color As Byte _ ) |
Visual C++ |
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public: void Add( Line^ line, Scene..::.Layer^ layer, double startFactor, double endFactor, unsigned char color ) |
Parameters
- line
- Type: ceometric.VectorGeometry..::.Line
A line.
- layer
- Type: ceometric.VectorGeometry..::.Scene..::.Layer
A layer the line lies on.
- startFactor
- Type: System..::.Double
A factor for the direction vector of the line to obtain the start point.
- endFactor
- Type: System..::.Double
A factor for the direction vector of the line to obtain the end point.
- color
- Type: System..::.Byte
A color value between [1, 255] defining a color different from the layer color.- 1: red
- 2: yellow
- 3: green
- 4: cyan
- 5: blue
- 6: magenta
- 7: white
Remarks
Since line with infinite length can not be added to the scene. The start
and end points are obtained by multiplying the direction vector of the line by
startFactor and endFactor.