V# main feature overview
V# comprises over 800 methods in over 15000 lines of code. The most important are:
Spatial point, edge, line, plane, triangle, circle, ellipse and arc operations:
- 2d and 3d intersections
- Perpendiculars, tangents
- Distances
- Parallel projections
- Point reflection, reflection across a line, reflection through a plane
- Coordinate transformation, scaling, moving, arbitrary center rotation
- Intersection, containment, collinearity, coplanarity, overlap and other tests
- Triangle: barycentric and trilinear coordinates
- Triangle: slice by plane
- Triangle: many special points, circles and lines (e.g. in-, ex- and circumcircles)
- Plane: analytic, coordinate, normal coordinate and parametric form
Pointsets
- 2d and 3d multiple point removal
- Least square planes
- High performance rotation, moving, coordinate transformation
- Random permutation
- Lexicographical sort
- ASCII file IO
3x3 Matrices
- Arbitrary, fixed and moving axes rotation matrices
- Cross product matrix, identity matrix
- Determinant, inverse, transpose, eigenvectors and eigenvalues
- Orthonormalization and orthogonalization
- Trace, norm
- Tests for symmetry, orthogonality, rotation and positive definite
- Linear system solver
4x4 matrices
- Determinant
- Linear system solver
Vectors
- Dot, cross and tensor product
- Projection on plane/vector
- Normalization
- Rotation
- Coordinate transformation
- Angle between two vectors
- Bisecting vector of two vectors
- Parallelity and orthogonality test
- Test for linear independency
DXF file output
- AC1009 format dxf export of all objects
- Additional text output
- All entities on user-definable layers
- Linetype, point display mode definition
Others
- Golden section line search
- Random generator
- Kernel time gauge
- Coordinate transformation by four point in two systems (align)
