The Vector3d type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| Angle | Computes the angle between two 3d vectors in [radian]. | |
| AngleCosine | Computes the cosine of the angle between two 3d vectors. | |
| Bisector | Computes the bisecting vector of two 3d vectors. | |
| Cross | Computes the cross product a x b of two 3d vectors. | |
| DeepCopy | A deep copy of this instance. | |
| Dot | Computes the dot product a*b of two 3d vectors. | |
| Equals | Tests if two 3d vectors are considered equal. (Overrides Object..::.Equals(Object).) | |
| GetHashCode | A hash code for the 3d vector. (Overrides Object..::.GetHashCode()()().) | |
| GetType |
Gets the Type of the current instance.
(Inherited from Object.) | |
| IsIndependentTo | Tests if the 3d vector is linearly independent to a second 3d vector. | |
| IsOrthogonalTo | Tests if the 3d vector is orthogonal to a second 3d vector. | |
| IsParallelTo | Tests if the 3d vector is parallel to a second 3d vector. | |
| Normalize | Computes the normalized form of the 3d vector. | |
| OrientedAngle | Computes the oriented angle between two vectors in [radian]. | |
| ProjectParallelOn | Overloaded. | |
| RandomOrthonormal | Computes a normalized 3d vector orthonormal to the 3d vector. | |
| RandomVector | A normalized random 3d vector. | |
| Rotate | Computes a rotated 3d vector. | |
| TensorProduct | Computes the [3x3] tensor product matrix of two 3d vectors. | |
| ToArray | Converts the 3d vector into a zero-based array of doubles. | |
| ToPoint | Converts the 3d vector into a 3d point. | |
| ToString | Returns the 3d vector as a string in StringNumberFormat-format. (Overrides Object..::.ToString()()().) | |
| TransformCoordinates | Computes the coordinates of the 3d vector in a new coordinate system. | |
| Triple | Computes the triple product [a,b,c] of three 3d vectors. |
Operators
| Name | Description | |
|---|---|---|
| Addition | Adds two vectors. | |
| Equality | True if two vectors are considered equal. | |
| Inequality | False if two vectors are considered equal. | |
| Multiply | Overloaded. | |
| Subtraction | Subtracts two vectors. |