Gets a list of mesh vertices that are part of the current mesh.
Namespace:
ceometric.ComputationalGeometryAssembly: ceometric.ComputationalGeometry (in ceometric.ComputationalGeometry.dll) Version: 2.4.0.0 (2.4.0.0)
Syntax
C# |
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public List<MeshVertex> GetActiveMeshVertices() |
Visual Basic (Declaration) |
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Public Function GetActiveMeshVertices As List(Of MeshVertex) |
Visual C++ |
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public: List<MeshVertex^>^ GetActiveMeshVertices() |
Return Value
A list of mesh vertices.Remarks
If a mesh vertex is deleted (e.g. during a polygon reduction (LOD)), it cannot be
removed from the mesh vertex list because this would destroy the index references of all
mesh triangles and edges. Consequently, a deleted mesh vertex is maked as "Disposed" so that
it cannot be used further. This method returns all vertices that are not disposed and thus
part of the actual mesh. However, the vertex indices in the returned list are not the vertex
indices the mesh edges and mesh triangles are referring to.